Telo
2022 | Video Games | Licence 3
Production
Paul Vangilluwen
Technical Game Designer
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Sound Designer
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Sound Designer
Raphaelle Ley
Concept Artist
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UI
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UI
Tom Le Corvic
Technical Artist
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Fx Artist
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Rigging
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Fx Artist
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Rigging
Emma Delautel
Lead project
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Concept Artist
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Animation 3D
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Level Artist
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Concept Artist
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Animation 3D
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Level Artist
Issam Abdallah
3D Artist
Constantin Harchy
Programmer
Jean Mayeux
Level Artist
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Environment Artist
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Environment Artist
Martin Vandevyvere
Technical Game Designer
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Narrative designer
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Narrative designer
Mathilde Kerckhove
Concept Artist
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3D Artist
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3D Character Artist
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3D Artist
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3D Character Artist
Nicolas Gruszecki
Lead Game Designer
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Game Designer
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Level Designer
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Game Designer
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Level Designer
Synopsis
In an ancient underwater war-torn temple, you are Telo, an artist who lost his arms in the fights. His goal is to bring the world back to life, using his body as a paint brush.
Telo is a puzzle game with an emphasis on storytelling. The character you embody can collect paint from the environment and apply it on the ground. The paint attracts specific animal species. You are to bring the ecosystem of a devastated world back to life by playing with the different colors .
Kind of video games
Puzzle-platformer narratif
Music
- Lukas Piel : Music Composer (Menu Theme)
- Brian Kelly : Music Composer (In Theme Theme)